

Empty all the metro stations, and the network belongs to you-your characters can use it as a mode of transport. Connelly gives the example of the city's metro system, which is owned by one specific criminal. Rather than hunting down crime bosses one-by-one like in previous Crackdown games, this time they're lured out by losing territory. The city is packed with enemy-occupied areas, a few of which I clear out in this demo. By the end of the game, you're bounding over rooftops, lobbing cars and booting guys to their death. Collect enough of the agility orbs dotted around the taller buildings, though, and you can leap higher. You can leap a storey or two, but getting to the top is a compelling little puzzle.


At first, climbing a skyscraper is a slow process. It captures the thing that I loved most about the first game, which was its power curve, and the gradual growth you experience as a superpowered cop.
#WILL CRACKDOWN 3 BE ON PC WINDOWS#
The third one, made by new developers Sumo Digital in collaboration with creator Dave Jones, is coming to Windows 10. It was much more loosely structured than something like GTA, and after an overly safe sequel that nonetheless had a few neat additions, Crackdown's been on hiatus for seven years. For those who missed it, this comic book-y looking game cast you as a superpowered police officer, tasked with wiping out gang leaders dotted across the city in the fashion you saw fit.
#WILL CRACKDOWN 3 BE ON PC PC#
The open world superhero sub-genre, which has filtered onto PC a little with the likes of Saints Row 4 and the mostly bad Prototype games, probably peaked on Xbox with 2007's original Crackdown (the Arkham games aside, which are great, but a slightly different proposition).
#WILL CRACKDOWN 3 BE ON PC FULL#
He's full of life and he's super funny and really engaging and that's kind of the spirit that we wanted to embody with the game as well.Crackdown 3 feels just like Crackdown but with more toys, and I mean that as a compliment. "We layered on the one-man energy bomb that is Terry Crews. "If you go back and you play those first two games, they never took themselves too seriously, they were pretty light-hearted games in general in terms of the humour," he explained. "Once you take a step back and you watch somebody else play the game and you see exactly everything going on around them as far as the destruction and the debris and the explosions and the gunfire and the tracers and all that kind of stuff, you quickly understand just how exciting this is for the future of games."Īs for the energy and personality the game possesses, Johnson sent some praise Terry Crews' way. "That was brand new technology, it was something that hadn't been done before, so it was really uncharted territory." We also talked a bit about the multiplayer, which uses cloud technology to make everything destructible in the maps: "If a player wants to, right out of the gate, the moment they fire up a game, go take on the ultimate kingpin in the game, they can do so." "I think that's one of the really neat things and one of the really engaging things about the way we have structured the campaign," said Johnson. One of the more interesting things about Crackdown 3, apart from the over-the-top art style and gameplay, is undoubtedly the fact that the in-game world is fully explorable from the get-go with no objective restrictions, not to mention the altering of the game world in single as well as multiplayer. We're getting closer and closer to the release of the bombastic action game Crackdown 3, but before the bomb drops we had a conversation with Dave Johnson, Senior Art Director at Microsoft Studios, about the game as we creep closer to launch.
